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TACTILE UI

Objects

Displays & signs

8 pieces — 4 objects, 4 kit parts. Every card is running; touch it.

  1. Flip-Dot Object · The flip-disc sign from buses and stations. Every disc swings over, hits its stop, bounces and latches, so each message arrives as a clattering wave. One sign, or a board of them.
  2. Odometer Object · A mechanical drum counter. A digit moves only while the one to its right carries, so 1,099 to 1,100 rolls three drums over together. Not a number that fades into another.
  3. Phosphor Scope Object · A cathode-ray tube behind smoked glass. The beam leaves light behind it: a radar sweep lights your contacts and they fade, a trace glows where the signal lingers. Real afterglow, not a blur.
  4. Spectroscope Object · A prism spectroscope on an optical bench. Every wavelength is traced through the glass, so turning the table slides the spectrum, stops it at minimum deviation and turns it back. The telescope names the line.
  5. LCD Kit part · A value that changes, on grey-green liquid crystal, with a ghost of the unlit segments behind it: clocks, battery, counters.
  6. VFD Kit part · A vacuum-fluorescent display: cyan-white light on near-black glass, with a glow and a ghost. Frequencies, levels, status screens.
  7. LED bar chart Kit part · A bar chart built like a studio meter bridge: columns of LED segments behind a smoked window, green then amber then red, with a peak segment that lingers and a lit readout for the exact value.
  8. LED matrix Kit part · A dot-matrix display of round LEDs behind smoked acrylic, each with its own bloom and a short warm-up and fade. Status words in a 5×7 face drawn for it, a sparkline, bars, a few icons: “DEPLOY OK”, tokens per second, queue depth.